Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4043438
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T13:07:36+00:00 2026-05-20T13:07:36+00:00

I have this class : public class Repo { public Repo() : this(ConfigurationManager.AppSettings[identity], ConfigurationManager.AppSettings[password])

  • 0

I have this class :

public class Repo
{
   public Repo() : this(ConfigurationManager.AppSettings["identity"],       ConfigurationManager.AppSettings["password"])

    {

    }

   public Repo(string identity,string password)
   {
       //Initialize properties.
   }

}

I added a line to web.config so that this type will be automatically constructed by Unity container.

but during the execution of my application, I receive this error message :

  "System.InvalidOperationException : the parameter identity could not be resolved when attempting to call constructor Repo(String identity, String password)  -->Microsoft.Practices.ObjectBuilder2.BuildFailedException : The current Build operation ...."

1) Why isn’t Unity using the default constructor ?

2) Suppose I want Unity to use the second constructor (the parametized one), How do I
pass that information to Unity via the configuration file ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T13:07:37+00:00Added an answer on May 20, 2026 at 1:07 pm

    Unity by default picks the constructor with the most parameters. You have to tell Unity to use a different one explicitly.

    One way to do this is with the [InjectionConstructor] attribute like this:

    using Microsoft.Practices.Unity;
    
    public class Repo
    {
       [InjectionConstructor]
       public Repo() : this(ConfigurationManager.AppSettings["identity"], ConfigurationManager.AppSettings["password"])
       {
    
       }
    
       public Repo(string identity,string password)
       {
           //Initialize properties.
       }
    }
    

    A second way of doing this, if your opposed to cluttering up classes/methods with attributes, is to specify which constructor to use when configuring your container using an InjectionConstructor:

    IUnityContainer container = new UnityContainer();
    container.RegisterType<Repo>(new InjectionConstructor());
    

    From the documentation:

    How Unity Resolves Target Constructors and Parameters

    When a target class contains more than one constructor, Unity will use
    the one that has the InjectionConstructor attribute applied. If there
    is more than one constructor, and none carries the
    InjectionConstructor attribute, Unity will use the constructor with
    the most parameters. If there is more than one such constructor (more
    than one of the "longest" with the same number of parameters), Unity
    will raise an exception.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have this class: public MyClass { public void initialize(Collection<String> data) { this.data =
i have this class public class Image { public string url { get; set;
I have this Class: public class User { public string id{ get; set; }
I have this class : public class TempFileRef { public readonly string FilePath; public
I have this class public class wordObject implements java.io.Serializable { String wordName; int occCount;
I have this class: public static class CsvWriter { private static StreamWriter _writer =
I have this class: public class Source extends Node { protected DistributionSampler delay ;
Say I have this class: public class Account { public int AccountID { get;
Basic C# syntax question: So I have this class public class BrandQuery<T> : Query<T>
I have a constructor question for C#. I have this class: public partial class

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.