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Home/ Questions/Q 7926315
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T18:44:11+00:00 2026-06-03T18:44:11+00:00

I have this code: def paintEvent(self, paintEvent): self._painter.begin(self) try: while True: color, rectangle =

  • 0

I have this code:

def paintEvent(self, paintEvent):
    self._painter.begin(self)
    try:
        while True:
            color, rectangle = self._paint_queue.popleft()
            self._painter.fillRect(rectangle, color)
    except IndexError:
        pass
    finally:
        self._painter.end()

def drawInstruction(self, ptr, instruction):
    rectangle = QtCore.QRect(
             (ptr % self.cols)*CELL_SIZE,
             math.floor(ptr/float(self.cols))*CELL_SIZE,
             CELL_SIZE,
             CELL_SIZE)
    self._paint_queue.append((opcode2color[instruction.opcode],
        rectangle))
    self.update()

And every time I call drawInstruction(), everything that was already drawn is cleared. Only the new rectangle is left.

And repainting everything everytime I call drawInstruction() is not a solution, because drawInstruction() is called very often.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T18:44:14+00:00Added an answer on June 3, 2026 at 6:44 pm

    you have to redraw the widget content on each paintEvent, there’s no other way.

    maybe in your case it woule be better to draw on a other paint device (QImage, QPixmap, QPicture, …), and just paint that on each paint event.

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