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Home/ Questions/Q 1000891
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Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T07:35:01+00:00 2026-05-16T07:35:01+00:00

I have this code: if (PsionTeklogix.Keyboard.Keyboard.GetModifierKeyState(Key.Orange) == KeyState.Lock) PsionTeklogix.Keyboard.Keyboard.InjectKeyboardCommand(Function.Orange, 0, 0); if (PsionTeklogix.Keyboard.Keyboard.GetModifierKeyState(Key.Blue) ==

  • 0

I have this code:

if (PsionTeklogix.Keyboard.Keyboard.GetModifierKeyState(Key.Orange) == KeyState.Lock)
    PsionTeklogix.Keyboard.Keyboard.InjectKeyboardCommand(Function.Orange, 0, 0);

if (PsionTeklogix.Keyboard.Keyboard.GetModifierKeyState(Key.Blue) == KeyState.Lock)
    PsionTeklogix.Keyboard.Keyboard.InjectKeyboardCommand(Function.Blue, 0, 0);

if (PsionTeklogix.Keyboard.Keyboard.GetModifierKeyState(Key.Shift) == KeyState.Lock)
    PsionTeklogix.Keyboard.Keyboard.InjectKeyboardCommand(Function.Shift, 0, 0);

if (PsionTeklogix.Keyboard.Keyboard.GetModifierKeyState(Key.Control) == KeyState.Lock)
    PsionTeklogix.Keyboard.Keyboard.InjectKeyboardCommand(Function.Control, 0, 0);

...

and I want to refactor the code separating the key / function definition from the
actions. Key.xxx and Function.xxx aren’t from the same type.

eg: in Python, I could simply do something like:

keys = (
    ( Key.Orange, Function.Orange ),
    ( Key.Blue  , Function.Blue ),
    ( Key.Shift , Function.Shift ),
    ...
    )

psi_key = PsionTeklogix.Keyboard.Keyboard

for key, func in keys:
    if psi_key.GetModifierKeyState(key) == KeyState.Lock):
        psi_key.InjectKeyboardCommand(func, 0, 0)

What’s “the right way” to do in C#?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T07:35:02+00:00Added an answer on May 16, 2026 at 7:35 am

    You can do something very similar:

    Dictionary<Key, Function> keys = new Dictionary<Key, Function>
    {
        { Key.Orange, Function.Orange },
        { Key.Blue, Function.Blue }
        ...
    };
    
    foreach (var pair in keys)
    {
        if (Keyboard.GetModifierKeyState(pair.Key) == KeyState.Locked)
        {
            Keyboard.InjectKeyboardCommand(pair.Value, 0, 0);
        }
    }
    

    You could even use LINQ if you wanted to:

    foreach (var pair in keys.Where(pair => 
                     Keyboard.GetModifierKeyState(pair.Key) == KeyState.Locked)
    {
        Keyboard.InjectKeyboardCommand(pair.Value, 0, 0);
    }
    

    Now using a Dictionary is somewhat odd here given that we’re not looking anything up. If you’re using .NET 4 you could use a list of tuples instead:

    var keys = new List<Tuple<Key, Function>>()
    {
        Tuple.Of(Key.Orange, Function.Orange),
        Tuple.Of(Key.Blue, Function.Blue),
        ...
    };
    

    and adjust the loop accordingly. You could use an anonymous type, too:

    var keys = new[]
    {
        new { Key = Key.Orange, Function = Function.Orange },
        new { Key = Key.Blue, Function = Function.Blue },
        ...
    };
    

    They’re all basically acting as ways of representing key/function pairs 🙂

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