I have this code in a c++ file, with compiles to a dll.
#include "stdafx.h"
#include "WHUU.h"
#include "stdafx.h"
typedef int (__stdcall * Callback)(const int text);
static int x , y= 0;
Callback Handler = 0;
int getX()
{
return x;
}
void setX(int i)
{
x = i;
}
void setY(int i)
{
y = i;
}
int getY()
{
return y;
}
extern "C" __declspec(dllexport)
void __stdcall SetCallback(Callback handler) {
Handler = handler;
}
extern "C" __declspec(dllexport)
void __stdcall addX(int x) {
setX(x);
}
extern "C" __declspec(dllexport)
void __stdcall addY(int y) {
setY(y);
}
extern "C" __declspec(dllexport)
void __stdcall TestCallback() {
int z = getX() + getY();
int retval = Handler(z);
}
My c# application now has to load this dll on runtime. Add to the callback and call the functions. I dont want to use a class. I could load the class and with
Type[] types = moduleAssembly.GetTypes();
But this overkill! Also c++ is not managed.
I mean its so tiny! (and yes this is an example , but the “real” is just as big as this example).
How do i do that?
Thanks you for your help!
add:
-
i dont like frameworks (like pinvoke / assembly)
-
the function names / types are fixed and will never change (think of a driver.dll read write)
-
this dll is written by customers so it should be as easy as possible!
I used P/Invoke, post my own cause the callback was not included by the others. But they were good answers! The C# Applicationhas use this GUI.
The Code for the Application is this : (mind it is a prototype to answer a technical question)
So if you want to use a c++ lib with functions and callbacks (like in the question posted) you can use this.
But how to change the lib?
can swop the lib in filesystem. This can happen AFTER you build this
application.
your program wants to use this lib first check the lib is present on the filesystem.
(not included in this simple prototype)
same name into the given path. (Copy paste – maybe change name)
This solution has the least overhead and is good if you never change the interface of an dll after the application was build!