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Home/ Questions/Q 860659
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T08:50:56+00:00 2026-05-15T08:50:56+00:00

I have this code in my drawRect method float aValue = .0167f; float fValue

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I have this code in my drawRect method

float aValue = .0167f;
float fValue = 20;
for(int i=1; i<=6; i++)
        {

            CGContextSelectFont(context, "Arial", fValue, kCGEncodingMacRoman);
            CGContextSetCharacterSpacing(context, 0);
            CGContextSetTextDrawingMode(context, kCGTextFill);

            NSString *hString = [[NSString alloc] initWithFormat:@"%i",i];


            CGContextSetRGBFillColor(context, 1, 1, 1, aValue);
            CGContextShowTextAtPoint(context, i*25, i*16, [hString UTF8String], [hString length]);
            aValue += 0.167;
            fValue += 1;

        }

I am calling a method using NSTimer like this

staticTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(refreshUIView) userInfo:nil repeats:YES];

here is the refreshUIView

-(void)refreshUIView
{
    [self setNeedsDisplay];
}

Problem is that drawRect is not clearing the screen, its just over writing what have been written last time on screen.

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  1. Editorial Team
    Editorial Team
    2026-05-15T08:50:57+00:00Added an answer on May 15, 2026 at 8:50 am

    Call this early in drawRect: once you get the context.

    CGContextClearRect( context , [self bounds] );
    

    Or call [super drawRect:]; if clearsContextBeforeDrawing is set.

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