Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6851737
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T01:17:05+00:00 2026-05-27T01:17:05+00:00

I have this code in which a user draws some polygon using mouse pointer

  • 0

I have this code in which a user draws some polygon using mouse pointer in OpenGL. Now after drawing this I would like to ask the user to fill the polygon and then implement winding rule to tell whether the polygon is filled from inside or outside the polygon. Can anyone tell me how I can achieve this?

#include <cstdlib>
#include <iostream>
#include<GL/glut.h>
GLsizei winWidth=400,winHeight=300;
GLint endPtCtr=0;
using namespace std;

class scrPt
{
public:
    GLint x,y;
};
void init(void)
{
    glClearColor(0.0,0.0,1.0,1.0);
    glMatrixMode(GL_PROJECTION);
    gluOrtho2D(0.0,200.0,0.0,150.0);
}
void displayFcn(void)
{
    glClear(GL_COLOR_BUFFER_BIT);
}
void winReshapeFcn(GLint newWidth,GLint newHeight)
{
    glViewport(0,0,newWidth,newHeight);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0,GLdouble(newWidth),0.0,GLdouble(newHeight));
    winWidth=newWidth;
    winHeight=newHeight;
}
void drawLineSegment(scrPt endPt1,scrPt endPt2)
{
    glBegin(GL_LINES);
    glVertex2i(endPt1.x,endPt1.y);
    glVertex2i(endPt2.x,endPt2.y);
    glEnd();
}
void polyLine(GLint button,GLint action,GLint xMouse,GLint yMouse)
{
    static scrPt endPt1,endPt2;
    if(endPtCtr==0)
    {
        if(button==GLUT_LEFT_BUTTON&&action==GLUT_DOWN)
        {
            endPt1.x=xMouse;
            endPt1.y=winHeight-yMouse;
            endPtCtr=1;
        }
        else
            if(button==GLUT_RIGHT_BUTTON)
                exit(0);
    }
    else
        if(button==GLUT_LEFT_BUTTON&&action==GLUT_DOWN)
        {
            endPt2.x=xMouse;
            endPt2.y=winHeight-yMouse;
            drawLineSegment(endPt1,endPt2);
            endPt1=endPt2;
        }
        else
            if(button==GLUT_RIGHT_BUTTON)
                exit(0);
    glFlush();
}
int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
    glutInitWindowPosition(100,100);
    glutInitWindowSize(winWidth,winHeight);
    glutCreateWindow("Draw Interactive Polylines");
    init();
    glutDisplayFunc(displayFcn);
    glutReshapeFunc(winReshapeFcn);
    glutMouseFunc(polyLine);
    glutMainLoop();
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T01:17:05+00:00Added an answer on May 27, 2026 at 1:17 am

    Your best bet is probably to use the tessellator provided by the OpenGL Utility Library (‘GLU’). You can specify the winding rule via gluTessProperty as any of odd, non-zero, negative, positive or greater than or equal to two. Tessellation has the effect of turning an arbitrary polygon such as the one your user has described into a set of convex polygons that OpenGL can render.

    GLU is provided as a system library on Windows, is usually available on Linux-derived OSs and failing all of that you can relatively easily include the MESA implementation directly into your project. I’ve deployed it in iPad applications, for example.

    Additions: if you’re using Dev C, then you should already have the libglu32.a library. Link to that, presumably via -lglu32. You should then be able to use the code and guidance given here (note especially the closing remarks on winding rules) or here.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a JPanel on which some drawing is performed using paintComponent method and
I have this code, which shows the coordinates of the touch as the user
I have this code which is called at an onChange event of an function
I have this code which gets WP posts, but it gets all the posts
I have this code (which is way simplified from the real code): public interface
I have this code which compiles and works as expected: class Right {}; class
I have this code which will include template.php file from inside each of these
I have this code which should create a splash image with either no animation
Problem Hello all! I have this code which takes my jpg image loops through
I am trying to compare two dates. I have this code which I thought

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.