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Home/ Questions/Q 6476155
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T06:47:25+00:00 2026-05-25T06:47:25+00:00

I have this code: public static List<ReplicableObject> ParseStreamForObjects(Stream stream) { List<ReplicableObject> result = new

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I have this code:

public static List<ReplicableObject> ParseStreamForObjects(Stream stream) 
{
   List<ReplicableObject> result = new List<ReplicableObject>();
   while (true) 
   {
      // HERE I want to check that there's at least four bytes left in the stream
      BinaryReader br = new BinaryReader(stream);
      int length = br.ReadInt32();
      // HERE I want to check that there's enough bytes left in the stream
      byte[] bytes = br.ReadBytes(length);
      MemoryStream ms = new MemoryStream(bytes);
      ms.Position = 0;
      result.Add((ReplicableObject) Formatter.Deserialize(ms));
      ms.Close();
      br.Close();
   }
   return result;
}

Unfortunately, the stream object is always going to be a TCP stream, which means no seek operations. So how can I check to make sure that I’m not over-running the stream where I’ve put the // HERE comments?

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  1. Editorial Team
    Editorial Team
    2026-05-25T06:47:26+00:00Added an answer on May 25, 2026 at 6:47 am

    I don’t think there’s any way to query a NetworkStream to find the data you’re looking for. What you’ll probably need to do is buffer whatever data the stream makes available into another data structure, then parse objects out of that structure once you know it’s got enough bytes in it.

    The NetworkStream class provides a DataAvailable property that tells you if any data is available to be read, and the Read() method returns a value indicating how many bytes it actually retrieved. You should be able to use those values to do the buffering you need.

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