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Home/ Questions/Q 7990035
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T12:53:53+00:00 2026-06-04T12:53:53+00:00

I have this code: public void onPlayerInteract(PlayerInteractEvent event) { final Action action = event.getAction();

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I have this code:

public void onPlayerInteract(PlayerInteractEvent event) {
    final Action action = event.getAction();
    Location l1 = null;
    Location l2 = null;
    if (action == Action.LEFT_CLICK_BLOCK){
        l1 = event.getClickedBlock().getLocation();
    } else if (action == Action.RIGHT_CLICK_BLOCK) {
        l2 = event.getClickedBlock().getLocation();
    }

    Thread t = new Thread() {
        @Override
        public void run() {
            while(true) {
                try {
                    Thread.sleep(1000*60*60);
                    Location maxx = l1.getX();
                    Location maxy = l1.getY();
                    Location maxz = l1.getZ();

                    Location minx = l2.getX();
                    Location miny = l2.getY();
                    Location minz = l2.getZ();

                    if(l1.getX() > l2.getX()){
                        //I can't execute this, errors!
                    }
                } catch (InterruptedException ie) {
                }
            }
        }
    };
    t.start();

It gives me errors, and says to change l1 and l2 to finals. If I change l1 and l2 to finals, it gives me another error, where it says l1 = etc., it says to remove the final.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T12:53:55+00:00Added an answer on June 4, 2026 at 12:53 pm

    l1 and l2 are local variables of the method onPlayerInteract(). In this method, you create an anonymous inner class which uses these local variables l1 and l2. This is only possible if l1 and l2 are final. But by definition, a final variable can only be assigned once, and you assign null, and then another value to them. So you need to make a copy of l1 and l2 to final variables, and use those final copies inside your anonymous class:

    public void onPlayerInteract(PlayerInteractEvent event) {
        final Action action = event.getAction();
        Location l1 = null;
        Location l2 = null;
        if (action == Action.LEFT_CLICK_BLOCK){
            l1 = event.getClickedBlock().getLocation();
        } else if (action == Action.RIGHT_CLICK_BLOCK) {
            l2 = event.getClickedBlock().getLocation();
        }
    
        final Location l1Final = l1;
        final Location l2Final = l2;
    
        Thread t = new Thread() {
            @Override
            public void run() {
                while(true) {
                    try {
                        Thread.sleep(1000*60*60);
                        Location maxx = l1Final.getX();
                        Location maxy = l1Final.getY();
                        Location maxz = l1Final.getZ();
    
                        Location minx = l2Final.getX();
                        Location miny = l2Final.getY();
                        Location minz = l2Final.getZ();
    
    
                        if(l1Final.getX() > l2Final.getX()){
                            // ...
                        }
                    } catch (InterruptedException ie) {
                    }
                }
            }
        };
        ...
    }
    
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