I have this code that generates circles and makes them float within the boundaries of the stage. Although it stays in the stage it also has some give and let’s the circles push through a small amount which I like.
Is it possible to do this but with a custom shape and have the circles confined inside this shape?
Here is the code I have:
//number of balls
var numBalls:uint = 200;
var defaultBallSize:uint = 8;
var colors:Array = [0x79B718, 0x2D91A8, 0xB019BC, 0xF98715, 0xDB1616];
//init
makeDots();
function makeDots():void {
//create desired number of balls
for (var ballNum:uint=0; ballNum<numBalls; ballNum++){
var c1:Number = randomColor();
var c2:Number = randomColor();
//create ball
var thisBall:MovieClip = new MovieClip();
thisBall.graphics.beginFill(c1);
//thisBall.graphics.lineStyle(defaultBallSize, 0);
thisBall.graphics.drawCircle(defaultBallSize, defaultBallSize, defaultBallSize);
thisBall.graphics.endFill();
addChild(thisBall);
//coordinates
thisBall.x = Math.random() * stage.stageWidth;
thisBall.y = Math.random() * stage.stageHeight;
//percieved depth
thisBall.ballNum = ballNum;
thisBall.depth = ballNum/numBalls;
thisBall.scaleY = thisBall.scaleX =
////thisBall.alpha =
ballNum/numBalls;
//velocity
thisBall.vx = 0;
thisBall.vy = 0;
thisBall.vz = 0;
//ball animation
thisBall.addEventListener(Event.ENTER_FRAME, animateBall);
}
}
var dampen:Number = 0.90;
var maxScale:Number = 1.3;
var minScale:Number = .3;
var maxAlpha:Number = 1.3;
var minAlpha:Number = .3;
function animateBall(e:Event):void{
var thisBall:Object = e.target;
//apply randomness to velocity
thisBall.vx += Math.random() * 0.2 - 0.1;
thisBall.vy += Math.random() * 0.2 - 0.1;
thisBall.vz += Math.random() * 0.002 - 0.001;
thisBall.x += thisBall.vx;
thisBall.y += thisBall.vy;
//thisBall.scaleX = thisBall.scaleY += thisBall.vz;
//thisBall.alpha += thisBall.vz;
thisBall.vx *= dampen;
thisBall.vy *= dampen;
thisBall.vz *= dampen;
if(thisBall.x > stage.stageWidth) {
thisBall.x = 0 - thisBall.width;
}
else if(thisBall.x < 0 - thisBall.width) {
thisBall.x = stage.stageWidth;
}
if(thisBall.y > stage.stageHeight) {
thisBall.y = 0 - thisBall.height;
}
else if(thisBall.y < 0 - thisBall.height) {
thisBall.y = stage.stageHeight;
}
if (thisBall.scaleX > maxScale){
thisBall.scaleX = thisBall.scaleY = maxScale;
}
else if (thisBall.scaleX < minScale){
thisBall.scaleX = thisBall.scaleY = minScale;
}
if (thisBall.alpha > maxAlpha){
thisBall.alpha = maxAlpha;
}
else if (thisBall.alpha < minAlpha){
thisBall.alpha = minAlpha;
}
}
function randomColor():uint
{
return colors[int(Math.random()*colors.length)];
}
Code credit:
Originally from here: Circle Cube
Additional help here: Random colour within a list of pre-defined colours
Yes, you can. What is happening is that when each circle moves, it is checked to see if it is within the stage bounds on the x and y axis and is ‘corrected’ if it goes out. You can modify that part of the code that determines this to check if a circle is within your custom shape or not.
The complexity of this will depend on your custom shape as well as the method to go about detecting if a circle/object is within your custom shape.
The ‘easiest custom shape’ you could try would be a rectangle or square, since the stage is already a big rectangle. To start this, look through your given code to find the lines of code that limit the x and y position of the stage dimensions and change them to the dimensions of your custom rectangle/square. You may have to add in position offsets if your custom shape rectangle/square does not originate from 0, 0 like the stage. I suggest factoring this part out (which is actually basic collision detection) into a method if you want to experiment with other shapes.
Edit
I edited my answer to include the original code reworked to use a random square as the custom shape -the easiest shape to try as mentioned in my original answer. Hopefully you can compare the two and see the changes I made to try and figure out the logic behind it.
For a circle, or any other totally random shape, it would be a bit more difficult, but same idea/concept.