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Home/ Questions/Q 6986571
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T18:49:34+00:00 2026-05-27T18:49:34+00:00

I have this code that make an image animation, but I want to call

  • 0

I have this code that make an image animation, but I want to call the function AnotherAction() when the animation is finished through the call clearTimeout(gLoop);

var Animate = function(){  
    Clear();  
    MoveDown();  
    gLoop = setTimeout(Animate,40);  
}

var MoveDown = function(){  
    // animation code  
    if(velocity==0){  
        clearTimeout(gLoop);  
        AnotherAction();  //Here is not working  
    }  
}

Where I supposed to make the call to AnotherAction()?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T18:49:35+00:00Added an answer on May 27, 2026 at 6:49 pm

    I think the problem is that you’re clearing the timeout before you’re setting it the next time. MoveDown is clearing the timeout, but as soon as control switches back to Animate, you’re setting it again.

    Try something like this:

    var Animate = function(){  
        Clear();  
        if (MoveDown())
            gLoop = setTimeout(Animate,40);  
    }
    
    var MoveDown = function(){  
        // animation code  
        if(velocity==0){  
            AnotherAction();  //Here is not working  
            return false;
        }
        return true;  
    }
    
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