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Home/ Questions/Q 7532681
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Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T05:31:27+00:00 2026-05-30T05:31:27+00:00

I have this code to rotate CGImage: – (CGImageRef)rotateCGImageRef:(CGImageRef)imageRef toOrientation:(UIImageOrientation)orientation { CGRect bnds =

  • 0

I have this code to rotate CGImage:

- (CGImageRef)rotateCGImageRef:(CGImageRef)imageRef toOrientation:(UIImageOrientation)orientation
{
    CGRect             bnds = CGRectZero;
    CGImageRef         copy = nil;
    CGContextRef       ctxt = nil;
    CGRect             rect = CGRectZero;
    CGAffineTransform  tran = CGAffineTransformIdentity;

    @autoreleasepool {
        bnds.size = CGSizeMake(CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); //self.size;
        rect.size = CGSizeMake(CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); //self.size;

        switch (orientation)
        {
            case UIImageOrientationUp:
                return imageRef;

            case UIImageOrientationUpMirrored:
                tran = CGAffineTransformMakeTranslation(rect.size.width, 0.0);
                tran = CGAffineTransformScale(tran, -1.0, 1.0);
                break;

            case UIImageOrientationDown:
                tran = CGAffineTransformMakeTranslation(rect.size.width, rect.size.height);
                tran = CGAffineTransformRotate(tran, degreesToRadians(180.0));
                break;

            case UIImageOrientationDownMirrored:
                tran = CGAffineTransformMakeTranslation(0.0, rect.size.height);
                tran = CGAffineTransformScale(tran, 1.0, -1.0);
                break;

            case UIImageOrientationLeft:
                bnds.size = swapWidthAndHeight(bnds.size);
                tran = CGAffineTransformMakeTranslation(0.0, rect.size.width);
                tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
                break;

            case UIImageOrientationLeftMirrored:
                bnds.size = swapWidthAndHeight(bnds.size);
                tran = CGAffineTransformMakeTranslation(rect.size.height, rect.size.width);
                tran = CGAffineTransformScale(tran, -1.0, 1.0);
                tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
                break;

            case UIImageOrientationRight:
                bnds.size = swapWidthAndHeight(bnds.size);
                tran = CGAffineTransformMakeTranslation(rect.size.height, 0.0);
                tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
                break;

            case UIImageOrientationRightMirrored:
                bnds.size = swapWidthAndHeight(bnds.size);
                tran = CGAffineTransformMakeScale(-1.0, 1.0);
                tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
                break;

            default:
                // orientation value supplied is invalid
                assert(false);
                return nil;
        }

        UIGraphicsBeginImageContext(bnds.size);
        ctxt = UIGraphicsGetCurrentContext();

        switch (orientation)
        {
            case UIImageOrientationLeft:
            case UIImageOrientationLeftMirrored:
            case UIImageOrientationRight:
            case UIImageOrientationRightMirrored:
                CGContextScaleCTM(ctxt, -1.0, 1.0);
                CGContextTranslateCTM(ctxt, -rect.size.height, 0.0);
                break;

            default:
                CGContextScaleCTM(ctxt, 1.0, -1.0);
                CGContextTranslateCTM(ctxt, 0.0, -rect.size.height);
                break;
        }

        CGContextConcatCTM(ctxt, tran);
        CGContextDrawImage(ctxt, rect, imageRef);

        //copy = UIGraphicsGetImageFromCurrentImageContext();
        copy = CGBitmapContextCreateImage(ctxt);
        UIGraphicsEndImageContext();
    }
    return copy;
}

But Analyzer says it has leak:
memory leak

I cannot release copy object cos I method is returning it.

What is actually leaking?

EDIT:
Here is the final code converted to C function:

CGImageRef CreateRotatedImage(CGImageRef imageRef, UIImageOrientation orientation)
{
    CGRect             bnds = CGRectZero;
    CGImageRef         copy = nil;
    CGContextRef       ctxt = nil;
    CGRect             rect = CGRectZero;
    CGAffineTransform  tran = CGAffineTransformIdentity;

    bnds.size = CGSizeMake(CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); //self.size;
    rect.size = CGSizeMake(CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); //self.size;

    switch (orientation)
    {
        case UIImageOrientationUp:
            return imageRef;

        case UIImageOrientationUpMirrored:
            tran = CGAffineTransformMakeTranslation(rect.size.width, 0.0);
            tran = CGAffineTransformScale(tran, -1.0, 1.0);
            break;

        case UIImageOrientationDown:
            tran = CGAffineTransformMakeTranslation(rect.size.width, rect.size.height);
            tran = CGAffineTransformRotate(tran, degreesToRadians(180.0));
            break;

        case UIImageOrientationDownMirrored:
            tran = CGAffineTransformMakeTranslation(0.0, rect.size.height);
            tran = CGAffineTransformScale(tran, 1.0, -1.0);
            break;

        case UIImageOrientationLeft:
            bnds.size = swapWidthAndHeight(bnds.size);
            tran = CGAffineTransformMakeTranslation(0.0, rect.size.width);
            tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
            break;

        case UIImageOrientationLeftMirrored:
            bnds.size = swapWidthAndHeight(bnds.size);
            tran = CGAffineTransformMakeTranslation(rect.size.height, rect.size.width);
            tran = CGAffineTransformScale(tran, -1.0, 1.0);
            tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
            break;

        case UIImageOrientationRight:
            bnds.size = swapWidthAndHeight(bnds.size);
            tran = CGAffineTransformMakeTranslation(rect.size.height, 0.0);
            tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
            break;

        case UIImageOrientationRightMirrored:
            bnds.size = swapWidthAndHeight(bnds.size);
            tran = CGAffineTransformMakeScale(-1.0, 1.0);
            tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
            break;

        default:
            // orientation value supplied is invalid
            assert(false);
            return nil;
    }

    UIGraphicsBeginImageContext(bnds.size);
    ctxt = UIGraphicsGetCurrentContext();

    switch (orientation)
    {
        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored:
            CGContextScaleCTM(ctxt, -1.0, 1.0);
            CGContextTranslateCTM(ctxt, -rect.size.height, 0.0);
            break;

        default:
            CGContextScaleCTM(ctxt, 1.0, -1.0);
            CGContextTranslateCTM(ctxt, 0.0, -rect.size.height);
            break;
    }

    CGContextConcatCTM(ctxt, tran);
    CGContextDrawImage(ctxt, rect, imageRef);

    //copy = UIGraphicsGetImageFromCurrentImageContext();
    copy = CGBitmapContextCreateImage(ctxt);
    UIGraphicsEndImageContext();
    return copy;
}

Call to this C function:

imageRef = CreateRotatedImage(imageRef, UIImageOrientationRight);
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T05:31:28+00:00Added an answer on May 30, 2026 at 5:31 am

    I think your problem is that you are returning a CGImageRef from an Obj-C method.
    CGImageRef is a typedef to a C-struct pointer, not a NSObject and thus it cannot be autoreleased.

    I would consider two options – convert the method into a C function or put the returned value into a NSObject (e.g. UIImage).

    EDIT:

    CGImageRef CreateRotatedImage(CGImageRef imageRef, UIImageOrientation toOrientation) {
        [... your code ...]
    }
    

    Call:

    CGImageRef rotatedImage = CreateRotatedImage(image, orientation);
    
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