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Home/ Questions/Q 8232031
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T17:41:41+00:00 2026-06-07T17:41:41+00:00

I have this code: UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)]; imageView.image

  • 0

I have this code:

UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
    imageView.image = [UIImage imageNamed:@"image.png"];

    UIApplication *app = [UIApplication sharedApplication];

    [app addSubViewOnFrontWindow:imageView];

…

- (void)addSubViewOnFrontWindow:(UIView *)view {
    int count = [self.windows count];
    UIWindow *w = [self.windows objectAtIndex:count - 1];
    [w addSubview:view];
}

The problem is, when the app rotates, the view on the front doesn’t rotate. It just stays in portrait.

How can I get this to rotate normally with the rest of the device?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-07T17:41:42+00:00Added an answer on June 7, 2026 at 5:41 pm

    I haven’t tried this, but UIWindow has a property rootViewController

    The root view controller for the window.

    @property(nonatomic, retain) UIViewController *rootViewController

    Discussion
    The root view controller provides the content view of the
    window. Assigning a view controller to this property (either
    programmatically or using Interface Builder) installs the view
    controller’s view as the content view of the window. If the window has
    an existing view hierarchy, the old views are removed before the new
    ones are installed.

    The default value of this property is nil.

    Availability
    Available in iOS 4.0 and later.

    Declared In
    UIWindow.h

    As you should be providing this root view controller you should be able to add it to the rootViewContoller’s view, and handle aout rotation correctly.


    another solution could be, that you swap the windo with a custom one while presenting your view, with another view controller. this trick in action you can see in the implementation of TSAlertView.

    - (void) show
    {
        [[NSRunLoop currentRunLoop] runMode: NSDefaultRunLoopMode beforeDate:[NSDate date]];
    
        TSAlertViewController* avc = [[[TSAlertViewController alloc] init] autorelease];
        avc.view.backgroundColor = [UIColor clearColor];
    
        // $important - the window is released only when the user clicks an alert view button
        TSAlertOverlayWindow* ow = [[TSAlertOverlayWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];
        ow.alpha = 0.0;
        ow.backgroundColor = [UIColor clearColor];
        ow.rootViewController = avc;
        [ow makeKeyAndVisible];
    
        // fade in the window
        [UIView animateWithDuration: 0.2 animations: ^{
            ow.alpha = 1;
        }];
    
        // add and pulse the alertview
        // add the alertview
        [avc.view addSubview: self];
        [self sizeToFit];
        self.center = CGPointMake( CGRectGetMidX( avc.view.bounds ), CGRectGetMidY( avc.view.bounds ) );;
        self.frame = CGRectIntegral( self.frame );
        [self pulse];
    
        if ( self.style == TSAlertViewStyleInput )
        {
            [self layoutSubviews];
            [self.inputTextField becomeFirstResponder];
        }
    }
    

    with

    @interface TSAlertOverlayWindow : UIWindow
    {
    }
    @property (nonatomic,retain) UIWindow* oldKeyWindow;
    @end
    
    @implementation  TSAlertOverlayWindow
    @synthesize oldKeyWindow;
    
    - (void) makeKeyAndVisible
    {
        self.oldKeyWindow = [[UIApplication sharedApplication] keyWindow];
        self.windowLevel = UIWindowLevelAlert;
        [super makeKeyAndVisible];
    }
    
    - (void) resignKeyWindow
    {
        [super resignKeyWindow];
        [self.oldKeyWindow makeKeyWindow];
    }
    
    //
    
    @end
    
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