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Home/ Questions/Q 6829289
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T22:28:59+00:00 2026-05-26T22:28:59+00:00

I have this code, which I found on here, which finds the color of

  • 0

I have this code, which I found on here, which finds the color of a pixel in an image:

+ (NSArray*)getRGBAsFromImage:(UIImage*)image atX:(int)xx andY:(int)yy count:(int)count
{
    NSMutableArray *result = [NSMutableArray arrayWithCapacity:count];

    // First get the image into your data buffer
    CGImageRef imageRef = [image CGImage];
    NSUInteger width = CGImageGetWidth(imageRef);
    NSUInteger height = CGImageGetHeight(imageRef);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    unsigned char *rawData = malloc(height * width * 4);
    NSUInteger bytesPerPixel = 4;
    NSUInteger bytesPerRow = bytesPerPixel * width;
    NSUInteger bitsPerComponent = 8;
    CGContextRef context = CGBitmapContextCreate(rawData, width, height,
                                                 bitsPerComponent, bytesPerRow, colorSpace,
                                                 kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
    CGColorSpaceRelease(colorSpace);

    CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
    CGContextRelease(context);

    // Now your rawData contains the image data in the RGBA8888 pixel format.
    int byteIndex = (bytesPerRow * yy) + xx * bytesPerPixel;
    for (int ii = 0 ; ii < count ; ++ii)
    {
        CGFloat red   = (rawData[byteIndex]     * 1.0) / 255.0;
        CGFloat green = (rawData[byteIndex + 1] * 1.0) / 255.0;
        CGFloat blue  = (rawData[byteIndex + 2] * 1.0) / 255.0;
        CGFloat alpha = (rawData[byteIndex + 3] * 1.0) / 255.0;
        byteIndex += 4;

        UIColor *acolor = [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
        [result addObject:acolor];
    }

    free(rawData);

    return result;
}

But at the line CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); it gives an error in NSLog of <Error>: CGContextDrawImage: invalid context 0x0. It doesn’t crash the app, but obviously I’d prefer not to have an error there.

Any suggests for this?

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  1. Editorial Team
    Editorial Team
    2026-05-26T22:28:59+00:00Added an answer on May 26, 2026 at 10:28 pm

    This is usually due to the CGBitmapContextCreate failing due to an unsupported combination of flags, bitsPerComponent, etc. Try removing the kCGBitmapByteOrder32Big flag; there’s an Apple doc that lists all the possible context formats – look for “Supported Pixel Formats”.

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