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Home/ Questions/Q 8655643
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T15:04:57+00:00 2026-06-12T15:04:57+00:00

I have this function that says when I press a I switch between GL_LINE

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I have this function that says when I press a I switch between GL_LINE and GL_FILL. when I run the program it starts with GL_FILL and when I press a it switches to GL_LINE. However I want it to keep switching between the both when a is pressed.

can someone tell me where I am going wrong.

void keyPressed (unsigned char key, int x, int y) { 
switch (key){
case 'a':
    bool f = false;
    if(!f){
        glPolygonMode(GL_FRONT,GL_LINE);
        glPolygonMode(GL_BACK, GL_LINE);

    }else{
        //bOutline=false;
        glPolygonMode(GL_FRONT,GL_FILL);
        glPolygonMode(GL_BACK, GL_FILL);
    }
    f=!f;
    break;

}

}
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  1. Editorial Team
    Editorial Team
    2026-06-12T15:04:58+00:00Added an answer on June 12, 2026 at 3:04 pm

    i think you must switch between 2 state that is handled by f , so you need to define f in outer scope or define it as static variable like this

    static bool f = false;
    
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