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Home/ Questions/Q 9127369
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T07:16:01+00:00 2026-06-17T07:16:01+00:00

I have this HTML that renders a simple arrow sign pointing towards the right:

  • 0

I have this HTML that renders a simple arrow sign pointing towards the right:

<!DOCTYPE html>
<html>
<head>
<style>
div { width: 0px; height: 0px; border-left: 20px solid black; border-top: 20px solid transparent; border-bottom: 20px solid transparent; border-right: 20px solid transparent; position: absolute; left: 35px; top: 53px; cursor: pointer; }
</style>
<body>
<div></div>
</body>
</html>

If you hover of it, the cursor turns to pointer. But because it is actually a square div, the cursor turns pointer even if you are just outside the arrow within the perimeter of the div.

So I wrote this Javascript addition such that the cursor turns pointer only when the mouse is hovering over that arrow. For this purpose, I figured the coordinates of the three vertices of the triangle from Firebug ((35,53),(55,73),(35,93) clockwise from top). Then I check whether the point in question lies inside the triangle formed by these 3 vertices. This I do by checking whether the point and the opposite vertex for each edge lies on the same side of that edge or not (if they do, the product of the values obtained by substituting the coordinates of that point for x and y in that equation will be positive).

<!DOCTYPE html>
<html>
<head>
<style>
div { width: 0px; height: 0px; border-left: 20px solid black; border-top: 20px solid transparent; border-bottom: 20px solid transparent; border-right: 20px solid transparent; position: absolute; left: 35px; top: 53px;  }
.hoverclass { cursor: pointer; }
</style>
<script src="jquery.js">
</script>
<script>
$(document).ready(function(){
$("div").click(function(e) { alert(e.pageX + " " + e.pageY); });
function l1(x,y) { return y - x - 18; }
function l2(x,y) { return x+y-128; }
function l3(x,y) { return x-35; }
$("div").hover(function(e) {
var x = e.pageX;
var y = e.pageY;
if (l1(x,y)*l1(35,93) >= 0 && l1(x,y)*l1(35,93) >= 0 && l1(x,y)*l1(35,93) >= 0 ) {
$(this).addClass('hoverclass');
}
else { $(this).removeClass('hoverclass'); }
},
function() {
$(this).removeClass('hoverclass');
});
});
</script>
<body>
<div></div>
</body>
</html>

However, the results are not predictable. Sometimes the cursor turns pointer within the triangle only, sometimes outside as well (just as before), and sometimes not at all. I suspect that this is probably due to the hover function working overtime, that may be temporarily hanging the script. Is there any other way to achieve this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T07:16:02+00:00Added an answer on June 17, 2026 at 7:16 am

    This could be done using HTML5 canvas. Basic idea is to check for pixel color on mousemove on canvas element. This way, your element can be of any form as you wish. Of course, you should make some optimization of following code:

    SEE WORKING DEMO

     function findPos(obj) {
        var curleft = 0, curtop = 0;
        if (obj.offsetParent) {
            do {
                curleft += obj.offsetLeft;
                curtop += obj.offsetTop;
            } while (obj = obj.offsetParent);
            return { x: curleft, y: curtop };
        }
        return undefined;
    }
    
    // set up triangle
    var example = document.getElementById('example');
    var context = example.getContext('2d');
    context.fillStyle   = '#000';
    context.strokeStyle = '#f00';
    context.lineWidth   = 1;
    
    context.beginPath();
    // Start from the top-left point.
    context.moveTo(10, 10); // give the (x,y) coordinates
    context.lineTo(60, 60);
    context.lineTo(10, 120);
    context.lineTo(10, 10);
    
    // Done! Now fill the shape, and draw the stroke.
    // Note: your shape will not be visible until you call any of the two methods.
    context.fill();
    context.stroke();
    context.closePath();
    
    $('#example').mousemove(function(e) {
        var pos = findPos(this);
        var x = e.pageX - pos.x;
        var y = e.pageY - pos.y;
        var coord = "x=" + x + ", y=" + y;
        var c = this.getContext('2d');
        var p = c.getImageData(x, y, 1, 1).data;
        if(p[3]!='0') $(this).css({cursor:'pointer'});
        else $(this).css({cursor:'default'});
    });
    
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