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Home/ Questions/Q 8975479
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T18:53:34+00:00 2026-06-15T18:53:34+00:00

I have this, in my header: struct Surface { char *objectName; int xPos; int

  • 0

I have this, in my header:

    struct Surface {
        char *objectName;
        int xPos;
        int yPos;
        SDL_Surface *surface;
    };

    struct WorldSurface {
        Surface *surface = new Surface[MAX_SURFACES];
        int counter = 0;
        int current = 0;
    };

    WorldSurface *worldSurface;

I then initialize the worldSurface in the .cpp:

    WorldSurface *worldSurface = new WorldSurface[MAX_LEVELS];

And this function, I can’t get to work no matter what, have tried messing around with = NULL, pointers, the -> instead of .’s… (do have in mind I’m not very savvy of pointer subjects)

    void drawClass::addSurface(char* objectName, char* surfaceFile, int xPos, int yPos, int drawLevel) {
        int cnt = worldSurface[drawLevel].counter;
        worldSurface[drawLevel].surface[cnt].objectName = objectName;
        worldSurface[drawLevel].surface[cnt].surface = load_image(surfaceFile);
        worldSurface[drawLevel].surface[cnt].xPos = xPos;
        worldSurface[drawLevel].surface[cnt].yPos = yPos;
        worldSurface[drawLevel].counter++;
    }

It’s 10 worldSurfaces, each containing 50 surface structs, and I want to acess the struct, which is inside the worldSurface[drawLevel], and the surface struct I want to access is known in the worldSurface, in the .counter variable. But all of the acesses to the underlying surface struct fail with segmentation fault, and I have no clue why…

Thanks for the help!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T18:53:35+00:00Added an answer on June 15, 2026 at 6:53 pm

    Your WorldSurface isn’t defined nor initialized properly:

    struct WorldSurface {
        Surface *surface = new Surface[MAX_SURFACES];
        int counter = 0;
        int current = 0;
    };
    

    You can’t initialize your data in place along with the declaration of the class. You need to do this in a constructor, e.g.:

    struct WorldSurface {
        Surface *surface;
        int counter;
        int current;
    };
    ...
    WorldSurface::WorldSurface():
        counter(0),current(0),surface(new Surface[MAX_SURFACES]){}
    
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