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Home/ Questions/Q 7955981
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T03:51:19+00:00 2026-06-04T03:51:19+00:00

I have this message loop in my program: while (true) { if (PeekMessage(&msg, window,

  • 0

I have this message loop in my program:

while (true) {
    if (PeekMessage(&msg, window, 0, 0, PM_REMOVE)) {
        if (msg.message == WM_QUIT) {
            MessageBox(NULL, L"Quit", L"", 0);
            break;
        }
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    } else {
        Render();
    }
}

This loop never ends. It never displays the message box even though main window disappears.
Here is the WndProc code:

switch (msg) {

    case WM_CLOSE :
        DestroyWindow(hwnd);
        break;

    case WM_DESTROY :
        PostQuitMessage(0);
        break;

    default :
        return DefWindowProc(hwnd, msg, wParam, lParam);
        break;
}

return 0;

Could someone please help me? I am literally pulling my hairs out.

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  1. Editorial Team
    Editorial Team
    2026-06-04T03:51:21+00:00Added an answer on June 4, 2026 at 3:51 am

    You’re calling PeekMessage(&msg, window, ...). If window isn’t NULL, you’ll never get WM_QUIT, because WM_QUIT is not associated with a window.

    Instead, just call PeekMessage/GetMessage with a NULL HWND. DispatchMessage will send it to the right WndProc as necessary. (In general, making GetMessage/PeekMessage filter by HWND is a bad idea.)

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