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Home/ Questions/Q 994883
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T06:38:12+00:00 2026-05-16T06:38:12+00:00

i have this problem when my Sprite rotation origin is fixed at top left

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i have this problem when my Sprite rotation origin is fixed at top left corner of window (same with sprite.Draw and sprite.Draw2D)
Either way if i change rotation center it’s still at top left. I need sprite to rotate around its Z axis.

Edit:
I have tried this:

    hereMatrix pm = Matrix.Translation(_playerPos.X + 8, _playerPos.Y + 8, 0);
    sprite.Transform = Matrix.RotationZ(_angle) * pm;
    sprite.Draw(playerTexture, textureSize, new Vector3(8, 8, 0), new Vector3(_playerPos.X, _playerPos.Y, 0), Color.White);

But it does not seem to works well…

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  1. Editorial Team
    Editorial Team
    2026-05-16T06:38:12+00:00Added an answer on May 16, 2026 at 6:38 am

    When you draw it, is it in the correct place?

    I believe that the multiplication order is reversed, and that you shouldn’t be transforming by the players position in the transform.

    // shift centre to (0,0)
    sprite.Transform = Matrix.Translation(-textureSize.Width / 2, -textureSize.Height / 2, 0);
    
    // rotate about (0,0)
    sprite.Transform *= Matrix.RotationZ(_angle); 
    
    
    sprite.Draw(playerTexture, textureSize, Vector3.Zero,
                new Vector3(_playerPos.X, _playerPos.Y, 0), Color.White);
    

    Edit

    You could also use the Matrix.Transformation method to get the matrix in one step.

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