I have this (rather useless) code:
__declspec(noinline)
int foo( char* ptr, int offset )
{
if( 5 / offset == 3 ) {
return 1;
}
if( ptr != ptr + offset ) {
return 2;
}
return 0;
}
int _tmain(int /*argc*/, _TCHAR* /*argv*/[])
{
if( foo( 0, 0 ) ) {
rand();
}
}
I compile that with optimizations on and get this disassembly:
141: __declspec(noinline)
142: int foo( char* ptr, int offset )
143: {
144: if( 5 / offset == 3 ) {
00401000 push 5
00401002 pop eax
00401003 cdq
00401004 xor ecx,ecx
00401006 idiv eax,ecx
00401008 sub eax,3
0040100B neg eax
0040100D sbb eax,eax
0040100F inc eax
145: return 1;
146: }
147: if( ptr != ptr + offset ) {
148: return 2;
149: }
150: return 0;
151: }
00401010 ret
152:
153: int _tmain(int /*argc*/, _TCHAR* /*argv*/[])
154: {
155: if( foo( 0, 0 ) ) {
00401011 call foo (401000h)
00401016 test eax,eax
00401018 je wmain+0Fh (401020h)
156: rand();
0040101A call dword ptr [__imp__rand (4020A0h)]
157: }
158: }
00401020 xor eax,eax
00401022 ret
The compiler preserved a foo() function call, but compiled foo() by propagating parameters known at compile time into the function body and optimizing the code. It even emitted
warning C4723: potential divide by 0
Is that expected behavior of Visual C++?
I guess so. You told it not to inline the function, but you didn’t say it couldn’t modify the function based on how it is used. It can see that the function is only ever called as
foo(0,0), so why shouldn’t it optimize the function for that?try inserting a call to something like
foo(1,2)in addition to the(0,0)call and see what happens.