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Home/ Questions/Q 8206475
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T08:41:09+00:00 2026-06-07T08:41:09+00:00

I have this strange bug, and found nothing about a possible solution to it.

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I have this strange bug, and found nothing about a possible solution to it. The problem always appears randomly after playing around a bit with my app. The app runs perfectly on almost all devices. Still one of the devices on which this issue is present is running CM 7.1.0 and I know that a lot of CM7 users were complaining about similar problems.

Unfortunately I have some users that had the same issue with the app, but I don’t know if they were using CM7 or not. Since I wasn’t able to reproduce this error in other apps on the same ROM it must be related to something else.

As I’ve said before it appears totally random, so copying the source code doesn’t makes no sense. Here’s the log instead, hopefully someone already had the same problem and can help me out. Thanks.

msm7k.gralloc(1306): alloc mmap(fd=150, size=614400, prot=3) failed (Try again)
msm7k.gralloc(1306): gralloc failed err=Try again
GraphicBufferAllocator(1306): alloc(320, 480, 1, 00000033, ...) failed -11 (Try again)
GraphicBufferAllocator(1306): Allocated buffers:
GraphicBufferAllocator(1306):   0x20a8d0:  300.00 KiB |  320 ( 320) x  480 |  4 | 0x00000133
GraphicBufferAllocator(1306):   0x20c110:  531.25 KiB |  320 ( 320) x  425 |  1 | 0x00000133
GraphicBufferAllocator(1306):   0x292db0:   31.25 KiB |  320 ( 320) x   25 |  1 | 0x00000133
GraphicBufferAllocator(1306):   0x299568:  300.00 KiB |  320 ( 320) x  480 |  4 | 0x00000133
GraphicBufferAllocator(1306):   0x4a2288:  331.25 KiB |  320 ( 320) x  265 |  1 | 0x00000133
GraphicBufferAllocator(1306):   0x4b2518:   31.25 KiB |  320 ( 320) x   25 |  1 | 0x00000133
GraphicBufferAllocator(1306): Total allocated: 1525.00 KB
SurfaceFlinger(1306): Layer::requestBuffer(this=0x3a7618), index=0, w=320, h=480 failed (Try again)
Surface(7024): Surface (identity=224) requestBuffer(0, 0, 0, 0, 00000033) returned a buffer with a null handle
Surface(7024): getBufferLocked(0, 0, 0, 0, 00000033) failed (Out of memory)
Surface(7024): dequeueBuffer failed (Out of memory)
ViewRoot(7024): OutOfResourcesException locking surface
ViewRoot(7024): android.view.Surface$OutOfResourcesException
ViewRoot(7024):     at android.view.Surface.lockCanvasNative(Native Method)
ViewRoot(7024):     at android.view.Surface.lockCanvas(Surface.java:314)
ViewRoot(7024):     at android.view.ViewRoot.draw(ViewRoot.java:1461)
ViewRoot(7024):     at android.view.ViewRoot.performTraversals(ViewRoot.java:1263)
ViewRoot(7024):     at android.view.ViewRoot.handleMessage(ViewRoot.java:1865)
ViewRoot(7024):     at android.os.Handler.dispatchMessage(Handler.java:99)
ViewRoot(7024):     at android.os.Looper.loop(Looper.java:130)
ViewRoot(7024):     at android.app.ActivityThread.main(ActivityThread.java:3835)
ViewRoot(7024):     at java.lang.reflect.Method.invokeNative(Native Method)
ViewRoot(7024):     at java.lang.reflect.Method.invoke(Method.java:507)
ViewRoot(7024):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:847)
ViewRoot(7024):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:605)
ViewRoot(7024):     at dalvik.system.NativeStart.main(Native Method)
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  1. Editorial Team
    Editorial Team
    2026-06-07T08:41:10+00:00Added an answer on June 7, 2026 at 8:41 am

    After long hours of pulling my git commits I’ve finally found one that didn’t had this problem. Since the app I’m working on displays sensitive data on the screen, I was trying to change the image displayed as the thumbnail in the “Recent Apps” section. In order to achieve this I was setting the secure flag to the window:

    http://developer.android.com/reference/android/view/Window.html#setFlags(int, int)
    http://developer.android.com/reference/android/view/WindowManager.LayoutParams.html#FLAG_SECURE

    Turns out that this was the problem that caused the exception and the black screen that was shown. After I’ve removed it, everything was working just fine. Hopefully this tip will help other devs facing the same problem.

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