I have this triangle that I have rounded corners on but I’m using the arcTo:
context.moveTo(140, 0);
context.arcTo(180, 100, 100, 100, 4);
context.arcTo(100, 100, 140, 0, 4);
context.arcTo(140, 0, 180, 100, 4);
As you will see the top angle looks a bit messed up. Any ideas how to fix it? Seems like there needs to be some calculations for the initial moveTo(x, y) but 140, 0 is where it should start.
I just got rid of the
moveToand arced them to eachother. Started the first part at 174, 176 (180-4 radius) works but 174 had no overlap at all.Live Demo