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Home/ Questions/Q 7568635
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T14:58:30+00:00 2026-05-30T14:58:30+00:00

I have three classes that inherit from both whirlyB and gameCreature . I am

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I have three classes that inherit from both whirlyB and gameCreature. I am using all three sub classes in a collection of gameCreatures. Is there a way to use the inherited functionality from whirlyB. I am only given the choice of using gameCreature functions. What should I do to get the functionality of whirlyB?

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  1. Editorial Team
    Editorial Team
    2026-05-30T14:58:32+00:00Added an answer on May 30, 2026 at 2:58 pm

    Here’s a silly idea, for the case where you’re stuck with one of the base pointers but are free to modify the classes. Suppose we have:

    struct InBetween : Rock, HardPlace { /* ...  */ }
    

    and suppose that you only have Rock-pointers available. Edit Rock as follows:

    struct Rock
    {
        virtual HardPlace * get_other() const = 0;
        // ...
    };
    

    Now add to each derived class the following:

    struct InBetween : Rock, HardPlace
    {
        virtual HardPlace * get_other() const { return this; }
        // ...
    };
    

    Now, given Rock * r, you can say HardPlace * h = r->get_other().

    I wouldn’t really call this good design, or even recommendable, but I think that’s a literal answer to your question.

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