I have to assign memory to a 3D array using a triple pointer.
#include <stdio.h>
int main()
{
int m=10,n=20,p=30;
char ***z;
z = (char***) malloc(sizeof(char**)*m*n*p);
return 0;
}
Is this correct way of doing this?(I think what i am doing is incorrect.)
To completely allocate a 3D dynamic array you need to do something like the following:
Freeing the data is left as an exercise for the reader.