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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T06:35:37+00:00 2026-05-15T06:35:37+00:00

I have to connect a Qt4 application to a mono Application. The current proof

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I have to connect a Qt4 application to a mono Application. The current proof of concept uses network sockets (which is nice, I can debug using nc on the command line).

But I am open to new suggestions. What are my alternatives?

Edit:

The original application stack is split into two parts: server + client. The client is supposed to show pictures and videos. Since we found that this is not possible in a sane way in Mono, we split the client into two parts:

server -> client -> GUI

In the original implementation the client+GUI were the same application. Now client is in C# (running on Mono), and the GUI is Qt4. Rewriting the client in Qt4 is not an option.

Right now the communication between the client and the GUI is been done using TCP sockets through localhost. I am looking for better implementations.

Edit2:
While the application currently runs on linux, I would like to get this system on windows as well. The client (which has a listening socket…) does work on Win32, and Qt4 is cross platform.

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  1. Editorial Team
    Editorial Team
    2026-05-15T06:35:37+00:00Added an answer on May 15, 2026 at 6:35 am

    You can:

    1. Embed Mono in your (presumably C++) Qt 4 app using the Mono embedding API.
    2. Invert (1) by exposing a C API from your GUI so you can control it from the Mono code using P/Invoke.
    3. Use a mixture of (1) and (2) – embed Mono, invoke it using embedding API, have it call back using P/Invoke.
    4. Use other IPC mechanisms such as Unix sockets or shared memory, which might be faster, and would avoid blocking an IP port.

    I’d recommend (3).

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