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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T15:55:56+00:00 2026-05-13T15:55:56+00:00

I have to design multithreaded module for a problem. And problem is, I have

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I have to design multithreaded module for a problem. And problem is, I have queue, there is a one thread which is putting messages in the message queue, and there are two thread say A and B, thread A process the even message (0,2,4..) and thread B processes the odd message(1,3,5..).
I came up with two solution, first one is using two events(say X and Y) event X is for thread A and Y is for thread B. I check if the message is at even position, I set the event X for thread A, and Y for thread B otherwise.
And the second solution is by having two seperate quest for each thread. A thread will put even position messages to queue of thread A and odd messages to the queue of thread B, with this solution thread A and B can work asynchronously.
Am i right, or is there any other elegant solution?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-13T15:55:56+00:00Added an answer on May 13, 2026 at 3:55 pm

    Using only one queue and synchronizing A and B in order to ensure a proper fetching sequence is a complete nonsense.

    Just use two queues, one for A and one for B, and ensure that they are filled correctly (which seems an easier and cleanier problem by far, even from a design PoV.

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