I have to do these kinds of initializations all over for different members:
this.Effects = new Effect [ image.Effects ];
for ( int i = 0; i < image.NumEffects; ++i )
{
this.Effects [ i ] = new Effect ( image.Effects [ i ] );
}
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Like this:
This will be faster than the equivalent LINQ calls with
SelectandToArraywhich will probably be answered shortly after this.