I have to draw a bitmap image using DrawingContext.DrawImage method.
Using the code below everything is working correctly:
BitmapImage myImage = new BitmapImage();
myImage.BeginInit();
myImage.UriSource = new Uri("image.png", UriKind.Relative);
myImage.EndInit();
Rect area = new Rect(new Size(myImage.PixelWidth, myImage.PixelHeight));
DrawingVisual myVisual = new DrawingVisual();
using (DrawingContext context = myVisual.RenderOpen())
{ context.DrawImage(myImage, area); }
But only if the image does not exceed 2Mb about, i.e. the area (myImage.PixelWidth x myImage.PixelHeight) is not larger than 10000×10000. In this case the screen remains blank and no any exception is thrown (so I can not tell if there was an error).
How could I fix this problem?
Thanks.
Looks like larger images aren’t yet loaded when you render them. Try the following to load the bitmap:
Or this desperate attempt: