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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T23:36:57+00:00 2026-05-15T23:36:57+00:00

I have to draw a line between two points using quartz. At some point

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I have to draw a line between two points using quartz.
At some point I have this code:

CGContextBeginPath(ctx);

CGContextMoveToPoint(ctx, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(ctx, currentPoint.x, currentPoint.y);
CGContextStrokePath(ctx);

This lines will create a hard line between the points currentPoint and lastPoint. The line is so hard, like done by stamping a square of pixels from one point to the other.

Can a bitmap be used (for example a little white blurred ball) to substitute this hard brush tip and create a softness on the line? I mean, create a soft line with blurred edges?

Obviously the little white blurred ball should be stamped along the path to accomplish this. Is that possible? How?

See the next picture. The left line is what the code does currently. The right line is what I would like to do.

alt text

thanks

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  1. Editorial Team
    Editorial Team
    2026-05-15T23:36:58+00:00Added an answer on May 15, 2026 at 11:36 pm

    CGContextSetShadowWithColor with zero offset and the same shadow color as the stroke color may be close to what you need. To actually use a custom bitmap, you would have to manually evaluate the path and draw an image at each point.

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