i have to implement a small and simple game in c++ (a maze) and I have some problems right now.
Some snippets:
I’ve got an array of object pointers which represents my fields in the maze
Field*** maze;
init of the maze:
for (n = 0; n < MAZE_WIDTH; n++) {
this->maze[n] = new Field*[MAZE_HEIGHT];
for (p = 0; p < MAZE_HEIGHT; p++) {
this->maze[n][p] = new Field();
this->maze[n][p]->x = n;
this->maze[n][p]->y = p;
}
}
When creating the maze i need a list of already visited fields and a stack
so I did:
std::vector<Field*> visited;
std::vector<Field*> stack;
Then later I want to put a Field* into my stack
stack.push_back(neighbour);
But after this push all values in the object are wrong.
Even if i try
neighbour = stack.back();
all the values are completly different
I already red some threads about this topic and that’s why i chose a vector of pointers and not objects.
Where is my fault?
Edit:
Some more snippets as requested:
Of course I allocate memory for the mate itself
this->maze = new Field**[MAZE_WIDTH];
Field is a simple class which looks like:
class Field {
public:
Field();
~Field();
bool w_left;
bool w_right;
bool w_front;
bool w_back;
unsigned int x;
unsigned int y;
private:
};
Since, you didn’t posted the code of how you are obtaining the values,
compare to this, and try to find your problem…
// push the field [4,5] in a visited vector