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Home/ Questions/Q 7835661
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T13:44:01+00:00 2026-06-02T13:44:01+00:00

I have to render mesh array in using libgdx in render(). I used handler

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I have to render mesh array in using libgdx in render(). I used handler because every time I’m getting new data in getMeshToRender() method in meshArr array.

        onCreate()
        {
          handler.removeCallbacks(sendUpdatesToUI);  
          handler.postDelayed(sendUpdatesToUI, 1000); // 1 second
        }

        Runnable sendUpdatesToUI = new Runnable() 
     {
            public void run() 
            {
                //DisplayLoggingInfo();   
                getMeshToRender();
                handler.postDelayed(this, 1000); // 1 seconds
            }
        };          

   getMeshToRender()

 {

   .......
    meshArr = new Mesh[numMesh];
   .......
 }

in Render() method it initially loads that meshArr but then crashes with OutOfMemoryError.

Any solution will be aprreciable.
Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-02T13:44:06+00:00Added an answer on June 2, 2026 at 1:44 pm

    The simple, and only real, answer is to use less memory.

    Either you are just using too many different meshes, and you should rethink your whole idea, or you are replacing them and not properly disposing of the old ones.

    If you want to release unused meshes, you should use Mesh#dispose()

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