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Home/ Questions/Q 6920073
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T10:06:05+00:00 2026-05-27T10:06:05+00:00

I have to write a simple Java app which can load pictures, show it

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I have to write a simple Java app which can load pictures, show it in a GUI form, allow the user to apply some transformation, and show the transformed picture.
My solution is working fine, but the UI is flickering a bit, because the repaint method called too often (for example when the user scaling the image with a JSlider)

My code looks like this:

public class ImageCanvas extends Canvas
{
    private BufferedImage image;
    // ...

    @Override
    public void paint(Graphics g) 
    {
        Graphics2D g2d = (Graphics2D) g;
        if(image != null)
        {
             // I draw out the image...
        }
    }

    public void setImage(BufferedImage image)
    {
        this.image = image;
        this.repaint();
    }

    public void setRotation(double rotation)
    {
        this.rotation = rotation;
        this.repaint();
    }

    public void setScale(double scaleX, double scaleY) 
    { 
       //set the scaling field, then repaint ....
    }    

    // and so on...
}

And, of course, I have an ImageCanvas control on my main UI, and I simply call the public methods (see for example the “setRotation” method above) which repaint the canvas area. I know it’s a simple question, but I don’t even find a DoubleBuffered property on the Canvas…

Any help appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T10:06:06+00:00Added an answer on May 27, 2026 at 10:06 am

    Double buffering is built-in for Swing (i.e. JComponent derived) classes.

    If you want built-in double-buffering, you should extend JPanel rather than Canvas, and override paintComponent, not paint.

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