i have took a look to andengine a few months ago, and i managed to make something out of it.
Now i downloaded the newest version, and i’m having a crash for the simplest thing. Here my code
package francesco.mygame;
import org.anddev.andengine.engine.Engine;
import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.engine.options.EngineOptions;
import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;
import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.entity.scene.background.ColorBackground;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.entity.util.FPSLogger;
import org.anddev.andengine.opengl.texture.TextureOptions;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
import org.anddev.andengine.ui.activity.BaseGameActivity;
public class mainMenu extends BaseGameActivity
{
// ===========================================================
// Constants
// ===========================================================
static final int CAMERA_WIDTH = 480;
static final int CAMERA_HEIGHT = 320;
//private static final String TAG = "Main Menu";
// ===========================================================
// Fields
// ===========================================================
protected Camera mCamera;
protected BitmapTextureAtlas mTexture;
protected TextureRegion mPlayTexture;
protected Sprite mPlaySprite;
protected Sprite mQuitSprite;
protected TextureRegion mQuitTexture;
protected Scene mMainScene;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onLoadComplete()
{
// TODO Auto-generated method stub
}
@Override
public Engine onLoadEngine()
{
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera));
}
@Override
public void onLoadResources()
{
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mTexture = new BitmapTextureAtlas(64, 128, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mPlayTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mTexture, this, "play.png", 0, 0);
this.mQuitTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mTexture, this, "quit.png", 0, 40);
this.mEngine.getTextureManager().loadTexture(this.mTexture);
}
@Override
public Scene onLoadScene()
{
this.mEngine.registerUpdateHandler(new FPSLogger());
this.mMainScene = new Scene();
this.mMainScene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f));
int play_x = (CAMERA_WIDTH + this.mPlayTexture.getWidth() )/2 ;
int play_y = (CAMERA_HEIGHT + this.mPlayTexture.getHeight())/2 - this.mPlayTexture.getHeight();
this.mPlaySprite = new Sprite( play_x, play_y, this.mPlayTexture);
int quit_x = (CAMERA_WIDTH + this.mQuitTexture.getWidth() )/2 ;
int quit_y = (CAMERA_HEIGHT + this.mQuitTexture.getHeight())/2 + this.mQuitTexture.getHeight();
this.mQuitSprite = new Sprite(quit_x, quit_y, this.mQuitTexture);
this.mMainScene.attachChild(mPlaySprite);
this.mMainScene.attachChild(mQuitSprite);
return this.mMainScene;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
(Usually it is well indented)
The logCat error is
Failed loading Bitmap in AssetBitMapTextureAtlasSource. Asset path: gfx/play.png
java.io.FileNoFoundException: gfx/play.png
But i put the 2 images in the folder and i added them to the project like i did when i first tried andengine(and it worked)..
So i don’t really understand where the problem is..
The images are 2 png created with the gimp(one is 57×36 and the other 58×31).
A
java.io.FileNoFoundExceptionwill be thrown if a file wasn’t found – so there is no other possibility than the engine couldn’t found the image.Make sure your images are in:
assets/gfx/and not just in a folder calledgfx/.