Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7585471
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T19:11:03+00:00 2026-05-30T19:11:03+00:00

I have tried various setups with input and my one second timer but nothing

  • 0

I have tried various setups with input and my one second timer but nothing is working. The entire code is brought to a halt when it reaches the part asking for input. I have an unbuffered stream, so I don’t need to press enter to send the input. Also the purpose of this is for a pac-man game I’m designing for terminal use. What I want is basically to have a one second interval where the user can enter a command. If no command is entered, I want the pac-man to continue moving the direction it was moving the last time a command was entered.

EDIT:

time_t startTime, curTime;

    time(&startTime);
    do
    {
        input=getchar();
        time(&curTime);
    } while((curTime - startTime) < 1);
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T19:11:04+00:00Added an answer on May 30, 2026 at 7:11 pm

    My gut feeling tells me this:

    • Have one thread dedicated to processing user input and putting key events into a queue
    • The timer-activated thread, on every activation, consumes all key events in the queue, using the one that happened last, at the point of thread activation.

    Make sure your access to the queue is synchronized.

    // I/O Thread:
    while (!stop) {
        input = getchar();
        lock_queue();
        queue.push_back(input);
        unlock_queue();
    }
    
    // Timer Thread:
    while (!stop) {
        lock_queue();
        if (queue.size() == 0) {
            action = DEFAULT_ACTION;
        } else {
            // either handle multiple key events somehow
            // or use the last key event:
            action = queue.back();
            queue.clear();
        }
        unlock_queue();
        perform_action(action);
        sleep();
    }
    

    Full example posted as a Github Gist.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have tried various configurations, but cannot get it working. I am wondering if
Can i shorten this to one line? I have tried various ways but can't
I've tried various editors, both desktop applications and web-based RTEs, but have not found
I have tried various methods to try and get this working correctly (I am
I have various Debug.WriteLine messages, I tried to see those messages using export MONO_DEBUG_LEVEL=debug,
I have tried this... Dim myMatches As String() = System.Text.RegularExpressions.Regex.Split(postRow.Item(Post), \b\#\b) But it is
I have tried to integrate the Picasa API on iPhone, compiles fine, but I
I have tried to find how to create DLL-s on linux using google, but
I have tried different examples to filter a gridview by dropdownlist, but is it
I have tried various solutions provided on this site and others to implement touch

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.