Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3661430
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T01:18:16+00:00 2026-05-19T01:18:16+00:00

I have trouble understanding a fundamental concept in Java 2D. To give a specific

  • 0

I have trouble understanding a fundamental concept in Java 2D.
To give a specific example:
One can customize a swing component via implementing it’s own version of the method paintComponent(Graphics g)
Graphics is available to the body of the method.
Question:
What is exactly this Graphics object, I mean how it is related to the object that has the method paintComponent? Ok, I understand that you can do something like:

g.setColor(Color.GRAY);
g.fillOval(0, 0, getWidth(), getHeight());

To get a gray oval painted. What I can not understand is how is the Graphics object related to the component and the canvas. How is this drawing actually done?
Another example:

public class MyComponent extends JComponent {

     protected void paintComponent(Graphics g) {

                System.out.println("Width:"+getWidth()+", Height:"+getHeight());

            }

    public static void main(String args[]) {

                JFrame f = new JFrame("Some frame");
                f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                f.setSize(200, 90);
                MyComponent  component = new MyComponent  ();
                f.add(component);
                f.setVisible(true);       
          }
 }

This prints

Width:184, Height:52

What does this size mean? I have not added anything to the frame of size(200,90).

UPDATE:
I understand that I must override paint to give in the Graphics g object the hints required to do the repaint and that I do not have to create a Graphics object as one will be given by platform.
What happens after that is what I can not understand.
E.g. does Graphics represent the screen and the object is painted accordingly on screen as soon as I start calling the various g.setXXX methods?
Does it get stored in a queue and there is a 1-1 association among g and each component? So the framework uses each g of each component to paint it one at a time?
How does this work?
Any help on this is highly welcome

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T01:18:17+00:00Added an answer on May 19, 2026 at 1:18 am

    The component does not create a static Graphics object association.

    The graphics object is the wrapper for a platform handle giving access to a physical device, like the screen. It’s valid for the time when “paint” is executed only, you can’t store it and reuse it later. It is a resource managed by the “toolkit”.

    The component itself is an abstraction on top of the windowing system, that gets asociated shortly with this device for getting rendered.

    EDIT

    You can force such an association calling “getGraphics” if you feel the need to paint out of the “paint” callback. This should be a very rare case and you ALWAYS should dispose the Graphics afterwards.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have trouble understanding Cocoa Bindings. Can someone explain me what this is all
I have trouble understanding the differences between the Image class and the Bitmap class.
I have trouble understanding the underlying errors with the code below: class myClass {
I have trouble understanding the gcc compiler provided by OSX 10.6 snow leopard, mainly
I have trouble understanding this chunk of code: let sieve (p:xs) = p :
I have trouble understanding the compilers. The following code does work in UNIX under
I have trouble understanding the following thing: in my localized application I have an
While studying C# in ASP.net I have trouble understanding several classes. In which scenario
I have real trouble understanding mod_rewrite, and got some help in creating a RewriteRule
I have trouble understanding the VirtualStore virtualization of registry operations in Vista and/or Windows

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.