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Home/ Questions/Q 7037315
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T01:31:47+00:00 2026-05-28T01:31:47+00:00

I have troubles finding a memory leak which then again causes my App to

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I have troubles finding a memory leak which then again causes my App to crash. It seems that the memory allocated for the JPEGRepresentation does not get released. This is even more curious because the NSData Object created by UIImageJPEGRepresentation is only about 300 kb big (dependend on the image), but the memory usage jumps up by about 3-5 megabyte per image at this stage.

This is the code

QueuedObject* queuedObject = [[QueuedObject alloc] init];
[queuedObject setUrl:url];

QueuedObjectData* jsonQueuedData = [[QueuedObjectData alloc] init];
[jsonQueuedData setData:jsonData];
[jsonQueuedData setFilename:@"message.json"];
[jsonQueuedData setContentType:@"application/json"];
[jsonQueuedData setKeyValue:@"JSONMessage"];
[queuedObject addData:jsonQueuedData];

int i=1;

QueuedObjectData* imageData = [[QueuedObjectData alloc] init];

for(id file in files)
{
    if(file!=nil)
    {
        [imageData setData:UIImageJPEGRepresentation(file, 0.8)];
        [imageData setFilename:[NSString stringWithFormat:@"image%d.jpg",i]];
        [imageData setContentType:@"image/jpeg"];
        [imageData setKeyValue:@"image"];
        [queuedObject addData:imageData];
        i++;
    }
}

[[UploadQueue sharedInstance] addObject:queuedObject];


[jsonQueuedData release];
[jsonData release];
[url release];
[imageData release];
[queuedObject release];

Maybe you have an idea to help me

best regards
Manuel

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T01:31:48+00:00Added an answer on May 28, 2026 at 1:31 am

    Now you are using only one imageData object in your cycle. So, you always create JPEG representation without deleting. Try this code:

    for(id file in files)
    {
        if(file!=nil)
        {
            QueuedObjectData* imageData = [[QueuedObjectData alloc] init];
            [imageData setData:UIImageJPEGRepresentation(file, 0.8)];
            [imageData setFilename:[NSString stringWithFormat:@"image%d.jpg",i]];
            [imageData setContentType:@"image/jpeg"];
            [imageData setKeyValue:@"image"];
            [queuedObject addData:imageData];
            [imageData release];
            i++;
        }
    }
    

    Here you create object, use it and then delete.

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