I have two 4×4 OPENGL Matrices –
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1st matrix holds rotation and position of an object at frame 0.
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2nd matrix holds rotation and position of an object at frame X;
I want to retrieve a movement offset of an object between frame 0 and X,
is this enough ( possible ) if I just subtract both?
CMatrix4x4 offsetMatrix = matrixAtFrameX - matrixAtFrame0;
What I am doing is exporting per frame Bone transformation matrix where this matrix is an offset of the transformation between frame 0 of the animation and frame X.
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Can I subtract both matrices ?
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What are the results ?
You’ll need to multiply the matrix at frame x with the inverse of the matrix at frame 0.
This will give you the relative transformation and rotation between the frames.