Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8960837
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T15:44:56+00:00 2026-06-15T15:44:56+00:00

I have two Android OpenGLSurface views next to each other and I’d like to

  • 0

I have two Android OpenGLSurface views next to each other and I’d like to render to a portion of the view offset from the center.

Basically what I want to do is call glViewPort(x,y,width,height) twice with different x for each SurfaceView.

For some reason the glViewPort call gets applied to both surfaceViews though even though I’m using different GL10 instances.

How do I fix this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T15:44:57+00:00Added an answer on June 15, 2026 at 3:44 pm

    I ended up simply calling glViewPort, then rendering the first view, and then calling glViewPort for the second view, and then rendering the second view. This fixed the issues.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have two android applications. The apks are Hello.apk and Fonts.apk I would like
I have two Android devices. One is acting as a server and the other
I have two png image files that I would like my android app to
I have two Android notifications that get started from my main (not at the
I have two threads in an Android application, one is the view thread, and
I have two Android projects in Eclipse. I copied the one project from the
I have created two Android app's (soundboards). One version is normal, other one is
I have two strings from an android application in ISO 8601 format that I
I have two classes(activites) in android: ProfileScreen. FillDetailScreen. Now from activity 1 I am
I would like to have two options menus in Android that are triggered using

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.