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Home/ Questions/Q 1093909
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:53:46+00:00 2026-05-16T23:53:46+00:00

I have two c++ programs that need to have a map type -> int

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I have two c++ programs that need to have a map type -> int that is known at compile time and equal between the two programs. Furthermore, I’d like to automatically make sure at compile time that the map is one-to-one. How would you solve that? (c++0x-extensions are allowed). The first part is easy: Share a

template < typename T > struct map;
template <> struct map <...> { enum { val = ...; }; };

between the programs. (The second part means that I don’t want to accidently define the same val for two different types somewhere in my programs.)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T23:53:46+00:00Added an answer on May 16, 2026 at 11:53 pm

    One way to ensure uniqe ids is to abuse friend function definitions

    template<int N>
    struct marker_id {
      static int const value = N;
    };
    
    template<typename T>
    struct marker_type { typedef T type; };
    
    template<typename T, int N>
    struct register_id : marker_id<N>, marker_type<T> {
    private:
      friend marker_type<T> marked_id(marker_id<N>) {
        return marker_type<T>();
      }
    };
    
    template<typename T>
    struct map;
    
    template<>
    struct map<int> : register_id<int, 0> { };
    
    // The following results in the following GCC error
    // x.cpp: In instantiation of 'register_id<float, 0>':
    // x.cpp:26:43:   instantiated from here
    // x.cpp:14:29: error: new declaration 'marker_type<float> marked_id(marker_id<0>)'
    // x.cpp:14:29: error: ambiguates old declaration 'marker_type<int> marked_id(marker_id<0>)'
    //
    //// template<>
    //// struct map<float> : register_id<float, 0> { };
    
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