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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T16:46:35+00:00 2026-05-11T16:46:35+00:00

I have two CALayer subclasses, each with their own drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx delegate. They

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I have two CALayer subclasses, each with their own drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx delegate. They are both simple layers (some single color shapes drawn with CG paths), but I need to scale about 12 instances simultaneously, and I’m having some issues with frame rates. I marked all of the layers as opaque to try to free up some cycles, and have tried using implicit and explicit basic animations (on the bounds property itself), as well as assigning CA3DTransform matricies to the transform property.

Does anyone know of a good way to quickly resize objects while maintaining a good frame-rate?

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  1. Editorial Team
    Editorial Team
    2026-05-11T16:46:35+00:00Added an answer on May 11, 2026 at 4:46 pm

    This doesn’t sound to be beyond the capabilities of the iPhone.

    One solution might be to render them to an image and scale that? This is (more or less) what CoreAnimation would do. It sounds like you have a defect though – maybe you should post your code and people could look at it.

    Where are you performing the redraw and what are you redrawing?

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