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Home/ Questions/Q 223325
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T19:12:38+00:00 2026-05-11T19:12:38+00:00

I have two classes and an interface like interface IVehicle { void Drive(); }

  • 0

I have two classes and an interface like

interface IVehicle
{
    void Drive();
}

class Benz :IVehicle
{
    public void Drive()
    {
        Console.WriteLine("WOW! driving benz");
    }
}

class Ferrari : IVehicle
{
    public void Drive()
    {
        Console.WriteLine("WOW! driving ferrari");
    }
}

I got a Driver class which uses this.

class Driver
{
    public void StartDriving(IVehicle vehicle)
    {
        vehicle.Drive();
    }
}

There is one more driver which is generic.

class GenericDriver
{
    public void StartDriving<T>() where T : IVehicle , new()
    {
        T vehicle = new T();
        vehicle.Drive();
    }
}

Questions

  1. Do you see any advantages for the generic implementation compared to normal Driver? If yes, what are they?
  2. Which one do you prefer? A generic one or the normal one?
  3. Is there a better way to implement a generic driver?
  4. I am getting a feeling that generics in C# is very limited when compared with C++ templates. Is that true?

Any thoughts?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-11T19:12:38+00:00Added an answer on May 11, 2026 at 7:12 pm
    1. Absolutely no advantages in this case whatsoever. Except if you really want to create an instance of T in Drive(), which can be done without generics with delegate IVehicle VehicleBuilder();
    2. It depends on the situation. But generally speaking I’d prefer first.
    3. Again: it depends on what you want to do.
    4. Yes, this is true. Remember though, that C++ templates are compile-time (JIT time) constructs, whereas C# generics are run-time constructs.

    Now on why would I want a generic Driver. Consider:

    class Driver<TVehicle>
        where TVehicle : class, IVehicle, new()
    {
        public TVehicle Vehicle { get; set }
    
        public Driver()
        {
            Vehicle = new TVehicle();
        }
    }
    

    This way I’ll be able to use a strongly-typed Driver<>.Vehicle property which will be of a particular type, rather than of a more common IVehicle.

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