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Home/ Questions/Q 3755010
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T09:37:58+00:00 2026-05-19T09:37:58+00:00

I have two classes, both of which need to be able to call the

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I have two classes, both of which need to be able to call the same instance of entitymanager

class Engine
{
  EntityManager::Entitymanager EManager;
}

And I need to add an object to a vector contained by this particular instance of Engine. What I want to do is be able to add a bullet spawned by the player to the vector that contains all my entities.

class Player : Entity
{
  void SpawnBullet() {Engine::EManager.Add(BULLET);}
}

The above returns this error:

error: object missing in reference to ‘Engine::EManager’

How do I resolve this? Any help or pointers in the right direction would be much appreciated!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-19T09:37:58+00:00Added an answer on May 19, 2026 at 9:37 am

    You are trying to access EManager without a class instance associated with it.

    There are 2 solutions for this.

    You have to have an instance of Engine around in order to access EManager:

    class Engine {
        EntityManager::Entitymanager EManager;
    };
    

    Then you can access EManager this way:

    m_engine.EManager.Add(BULLET)
    

    You have to make EManager a static member of Engine (that is, it will be bound to the class scope only, you won’t need an instance for it):

    class Engine {
    public:
        static EntityManager::Entitymanager EManager;
    };
    

    Then you can access it as you already did (It has to be public, or your classes have to be friends).

    I feel however that you need to get a good introductory C++ book and understand what you are trying to achieve. And while you’re at it, get one on software engineering too ;).

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