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Home/ Questions/Q 8857151
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T14:31:21+00:00 2026-06-14T14:31:21+00:00

I have two classes: Drawing and Game . In Drawing there is a class

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I have two classes: Drawing and Game. In Drawing there is a class called redraw, which appears as follows:

- (void) redraw:(int)x:(int)y {

Now, there are many other methods in Drawing which to not require values to be passed to it, and I can even call them from Game using the following code: [drawing callSomeMethod];.

(By the way, drawing is created in Game.m, like this: Drawing *drawing.

I would have assumed that in the redraw method above, to call that from Game all i’d have to do it write: [drawing someMethod(val1, val2)];, but I keep getting the following error: No visible @interface for 'Drawing' declares the selector 'redraw:'"

How can I pass val1 and val2 (defined in Game.m) to a method in Drawing.m?

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  1. Editorial Team
    Editorial Team
    2026-06-14T14:31:22+00:00Added an answer on June 14, 2026 at 2:31 pm

    Make sure this method is declared in Drawing.h

    - (void) redraw:(int)x:(int)y;
    

    Once that’s done, this will work:

    Drawing *drawing = [[Drawing alloc] init];
    [drawing redraw:3:5]; // where 3 and 5 are whatever x and y values you choose.
    
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