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Home/ Questions/Q 648631
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T21:51:15+00:00 2026-05-13T21:51:15+00:00

I have two different applications and I am using GroupLab Networking to communicate between

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I have two different applications and I am using GroupLab Networking to communicate between them. The idea is there is a shared dictionary and when something changes in this shared dictionary, the other application gets a notification. The notification part works. Here is the problem. I have the following code in the first application.

TouchInfo t = new TouchInfo();
int.TryParse(txtXCoord.Text, out t.X);
int.TryParse(txtYCoord.Text, out t.Y);
this.sharedDictionary1["/pointOne"] = t;

Where TouchInfo is a struct. This object stored in the shared dictionary can be accessed by both applications. The code looks like this:

TouchInfo val = (TouchInfo)this.sharedDictionary1["/pointOne"]

While this code works in the application that created the object. I get the following error in the second:

{Unserializable object: problem: System.Runtime.Serialization.SerializationException: Unable to find assembly 'NetworkingTestProgramOne, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

I realize this problem is because the serialization also stores the assembly information of the program that serialized it. But I do need it to communicate across different programs. How do I make this work?

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  1. Editorial Team
    Editorial Team
    2026-05-13T21:51:15+00:00Added an answer on May 13, 2026 at 9:51 pm

    Have you got TouchInfo declared in two different assemblies? That’s a bad idea – you should have one common assembly containing the types required by both applications.

    Personally I’d try to avoid the default .NET binary serialization anyway, preferring something more controllable – I’m biased towards Google Protocol Buffers for various reasons. Does GroupLab Networking require “normal” binary serialization?

    As an aside, I’d also try to avoid using mutable structs if at all possible.

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