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Home/ Questions/Q 7009127
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T21:49:24+00:00 2026-05-27T21:49:24+00:00

I have two functions here say animation1 and load1 they work like that: function

  • 0

I have two functions here say animation1 and load1 they work like that:

function animation1() {
    element.animate({width(size)});
}

and

function load1() {
    element.find('img').after(newImg)
}

there’s a click event who fires both, but how can I tell to load1 to wait until animation 1 has finished the animation and then add the newImg element? I know I can callback load1 into animate() of animation1, but I’ve separate one from another because I’m reusing animation1 in a lot of places. What happens now is that both are fired together, and it’s not nice to the eyes.

thank you

d.

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  1. Editorial Team
    Editorial Team
    2026-05-27T21:49:24+00:00Added an answer on May 27, 2026 at 9:49 pm

    Two options:

    Use a callback

    I know you’ve said

    I know I can callback load1 into animate() of animation1, but I’ve separate one from another because I’m reusing animation1 in a lot of places.

    …but a callback really is the best way to do this. In the places where you don’t need a callback, just don’t pass one to animation1.

    Modify animation1 to accept a callback, which it passes to the animate function, which accepts a “completion” callback it fires when the animation is complete:

    function animation1(callback) {
        // See also my comment on the question regarding `{width(size)}`
        element.animate({width: size}, callback);
    }
    

    …and then your click would pass in a reference to load1 to animation1 rather than calling it directly, like this:

    function clickHandler() {
        animation1(load1);
    }
    

    See the animate docs for details of the completion function.

    Use a timer

    If you tell animation1 exactly how long to take, you could use setTimeout to delay your call to load1:

    function animation1(duration) {
        // See also my comment on the question regarding `{width(size)}`
        element.animate({width: size}, duration);
    }
    

    …and then your click would pass in a duration to animation1 and use setTimeout to delay calling load by the same amount:

    function clickHandler() {
        animation1(400);
        setTimeout(load1, 400);
    }
    

    Of the two, I’d definitely go for the callback rather than the setTimeout barring some other design constraint.

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