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Home/ Questions/Q 4341640
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T11:30:43+00:00 2026-05-21T11:30:43+00:00

I have two textures: background and mask. I need to make output that mask

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I have two textures: background and mask. I need to make output that mask defines what is revealed form background. Very important part is that mask needs to be less size then background I will move it in runtime revealing parts of background.

enter image description here

Project is on WP7 so there is limited BlendState manipulation.

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  1. Editorial Team
    Editorial Team
    2026-05-21T11:30:44+00:00Added an answer on May 21, 2026 at 11:30 am

    You can use the built in AlphaTestEffect with the Stencil Buffer to achieve the masking you are after.

    The steps are:

    1. Clear the stencil buffer
    2. Draw your mask to the stencil buffer using AlphaTestEffect so only non-transparent pixels are drawn.
    3. Draw your image using stencil buffer masking.

    The Crappy Coding article Texture Modification using Render Targets, with some Stencil Buffer Action shows how to do this and has working sample code.

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