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Home/ Questions/Q 1039795
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T15:08:40+00:00 2026-05-16T15:08:40+00:00

I have two threads in a producer-consumer pattern. Code works, but then the consumer

  • 0

I have two threads in a producer-consumer pattern. Code works, but then the consumer thread will get starved, and then the producer thread will get starved.

When working, program outputs:

Send Data...semValue = 1
Recv Data...semValue = 0
Send Data...semValue = 1
Recv Data...semValue = 0
Send Data...semValue = 1
Recv Data...semValue = 0

Then something changes and threads get starved, program outputs:

Send Data...semValue = 1
Send Data...semValue = 2
Send Data...semValue = 3
...
Send Data...semValue = 256
Send Data...semValue = 257
Send Data...semValue = 258
Recv Data...semValue = 257
Recv Data...semValue = 256
Recv Data...semValue = 255
...
Recv Data...semValue = 0
Send Data...semValue = 1
Recv Data...semValue = 0
Send Data...semValue = 1
Recv Data...semValue = 0

I know threads are scheduled by the OS, and can run at different rates and in random order. My question: When I do a YieldThread(calls pthread_yield), shouldn’t the Talker give Listener a chance to run? Why am I getting this bizarre scheduling?

Snippet of Code below. Thread class and Semaphore class are abstractions classes. I went ahead as stripped out the queue for data passing between the threads so I could eliminate that variable.

const int LOOP_FOREVER = 1;

class Listener : public Thread
{
   public:
      Listener(Semaphore* dataReadySemaphorePtr)
         : Thread("Listener"),
           dataReadySemaphorePtr(dataReadySemaphorePtr)
      {
         //Intentionally left blank.
      }

   private:
      void ThreadTask(void)
      {
         while(LOOP_FOREVER)
         {
            this->dataReadySemaphorePtr->Wait();
            printf("Recv Data...");
            YieldThread();
         }
      }

      Semaphore*  dataReadySemaphorePtr;
};


class Talker : public Thread
{
   public:
      Talker(Semaphore* dataReadySemaphorePtr)
         : Thread("Talker"),
           dataReadySemaphorePtr(dataReadySemaphorePtr)
      {
         //Intentionally left blank
      }

   private:
      void ThreadTask(void)
      {
         while(LOOP_FOREVER)
         {
            printf("Send Data...");
            this->dataReadySemaphorePtr->Post();
            YieldThread();
         }
      }

      Semaphore*  dataReadySemaphorePtr;
};


int main()
{
   Semaphore  dataReadySemaphore(0);

   Listener   listener(&dataReadySemaphore);
   Talker     talker(&dataReadySemaphore);

   listener.StartThread();
   talker.StartThread();

   while (LOOP_FOREVER); //Wait here so threads can run
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T15:08:41+00:00Added an answer on May 16, 2026 at 3:08 pm

    No. Unless you are using a lock to prevent it, even if one thread yields it’s quantum, there’s no requirement that the other thread receives the next quantum.

    In a multithreaded environment, you can never ever ever make assumptions about how processor time is going to be scheduled; if you need to enforce correct behavior, use a lock.

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