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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T00:14:46+00:00 2026-05-18T00:14:46+00:00

I have two view controllers: LocationsViewController , and SettingsViewController . LocationsViewController conforms to the

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I have two view controllers: LocationsViewController, and SettingsViewController. LocationsViewController conforms to the SettingsViewControllerDelegate protocol. That protocol contains only 1 method:

// SettingsViewControllerDelegate.h
- (void)settingsViewControllerDidFinish:(SettingsViewController *)controller;

When my LocationsViewController receives that delegate messages, it dismisses the SettingsViewController that was presented modally.

I think this is good code design so far. The problem is the sharing of data between these view controllers. Both view controllers present the same data: an array of about 10 objects (locations). Only the SettingsViewController allows altering of that array.

Right now I have ‘solved’ this in an inelegant way: both view controllers have a reference to my app delegate, and my app delegate has a locations property. SettingsViewController alters that array directly. For example:

// SettingsViewController.m
[appDelegate.locations addObject:newLocation];

It works, but I’m not happy with it. I understand it’s a bad thing to just let your view controllers keep a reference to the app delegate. Any suggestions?

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  1. Editorial Team
    Editorial Team
    2026-05-18T00:14:47+00:00Added an answer on May 18, 2026 at 12:14 am

    For situations like this, I use a singleton Settings object. This is just an NSObject that has methods for the settings in my application. I get an instance by calling +[Settings settings]. Some settings are just a wrapper around NSUserDefaults, and in that case I just define static methods.

    Singletons are not exactly considered best practice either, but they’re used all over the place in the SDK (plus, passing around an instance of settings to everybody gets annoying fast).

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