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Home/ Questions/Q 6680679
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:30:12+00:00 2026-05-26T04:30:12+00:00

I have UIView *topPart = [[UIView alloc] initWithFrame:CGRectMake(9, 0, 302, 318)]; topPart.backgroundColor = [UIColor

  • 0

I have

UIView *topPart = [[UIView alloc] initWithFrame:CGRectMake(9, 0, 302, 318)];
topPart.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"pattern.png"]];
[someScroller addSubview:topPart];
[topPart release];

and I can see the pattern fine when I use a 3gs or the iphone simulator, but when I tested on an actual iPhone 4, I see the pattern images but there are black lines separating each pattern so it looks like a grid. I checked the pattern image and there is no black border or anything .

There was someone with a different problem but it may be the same solution
colorWithPatternImage with iPhone 4 Retina Display (image@2x.png)

but they suggested using the -(void)drawRect: method, only problem is i have no idea how to do that.

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:30:13+00:00Added an answer on May 26, 2026 at 4:30 am

    I figured it out by combining the answers from these 2 posts
    https://devforums.apple.com/message/259150#259150

    How can I use CGContextDrawTiledImage to tile an image?

    UIImage *thePattern= [self GetFineTiles:[UIImage imageNamed:@"Feedbackpattern.png"]];
    theView.backgroundColor = [UIColor colorWithPatternImage:thePattern];
    
    -(UIImage*)GetFineTiles:(UIImage*)badImage{
        UIGraphicsBeginImageContext(badImage.size);
        CGContextRef imageContext = UIGraphicsGetCurrentContext();
        CGContextDrawTiledImage(imageContext, (CGRect){CGPointZero,badImage.size}, badImage.CGImage);
        UIImage *goodPattern = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return goodPattern;
    }
    

    Hope this helps others

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