I have upgraded my current target to iPad and made a universal app and the time for adjusting my iphone app to ipad would decrease significantly if there is an answer for this question.
By this time everybody know that if you have a image called “football.png” and want support for Retina Display you should double the size of the image and call it “football@2x.png“.
My question is if there is something for iPad like *football@iPad_which_is_another_size.png*?
If there isn’t a way to do this, do I have to connect every image to an IBOutlet and set the frame programmatically?
To load the iPad specific resources you should use
~ipad. Example: create the image namedAwesomeImage~ipad.pngand load with[UIImage imageNamed:@"AwesomeImage.png"]like you do for retina display image.For more information: http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/LoadingResources/Introduction/Introduction.html
At “iOS Supports Device-Specific Resources” section.