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Home/ Questions/Q 4241602
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T03:19:48+00:00 2026-05-21T03:19:48+00:00

I have upgraded my current target to iPad and made a universal app and

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I have upgraded my current target to iPad and made a universal app and the time for adjusting my iphone app to ipad would decrease significantly if there is an answer for this question.

By this time everybody know that if you have a image called “football.png” and want support for Retina Display you should double the size of the image and call it “football@2x.png“.

My question is if there is something for iPad like *football@iPad_which_is_another_size.png*?

If there isn’t a way to do this, do I have to connect every image to an IBOutlet and set the frame programmatically?

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  1. Editorial Team
    Editorial Team
    2026-05-21T03:19:48+00:00Added an answer on May 21, 2026 at 3:19 am

    In iOS 4.0 and later, it is possible
    to mark individual resource files as
    usable only on a specific type of
    device
    To associate a resource file with a
    particular device, you add a custom
    modifier string to its filename. The
    inclusion of this modifier string
    yields filenames with the following
    format:

     <basename><device>.<filename_extension>
    

    To load the iPad specific resources you should use ~ipad. Example: create the image named AwesomeImage~ipad.png and load with [UIImage imageNamed:@"AwesomeImage.png"] like you do for retina display image.

    For more information: http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/LoadingResources/Introduction/Introduction.html
    At “iOS Supports Device-Specific Resources” section.

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