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Home/ Questions/Q 8071445
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T13:41:45+00:00 2026-06-05T13:41:45+00:00

I have used Countdown Timer like this new CountDownTimer(15000, 15) { public void onTick(long

  • 0

I have used Countdown Timer like this

new CountDownTimer(15000, 15) {

             public void onTick(long millisUntilFinished) {

                 long seconds=millisUntilFinished/1000;
                 long min=millisUntilFinished%100;

                 timeleft=(int) (seconds*1000+min);
                 if(millisUntilFinished>=10000)
                 {
                     changeText.setTextColor(Color.GREEN);
                 }
                 else if(millisUntilFinished>=5000)
                 {
                     changeText.setTextColor(Color.MAGENTA); 
                 }
                 else
                 {
                     changeText.setTextColor(Color.RED);

                 }
                 changeText.setText(String.format("%02d", seconds )+ "."+String.format("%02d", min )+" sec");

             }

             public void onFinish() {

                 timeleft=0;
                 missed++;
                  nametext.setTextColor(Color.RED);
                 nametext.setText("Time Up!");
                      bottombutton.setVisibility(View.INVISIBLE);   
                    globalflag=13;
                changeText.setTextColor(Color.RED);
                changeText.setText("0.00 Sec");
                    Handler myHandler = new Handler();
                    myHandler.postDelayed(mMyRunnablecif, 3000);



             }
          }.start(); 

On a button click I have called cancel() but it stops counting for a while and then calls onFinish(). I need not to call onFinish() after calling cancel(). Is there any solution for this. Any help will be highly appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T13:41:46+00:00Added an answer on June 5, 2026 at 1:41 pm

    Inside your onClick set a Boolean (buttonPressed for example) to true.

    In your onFinish check this Boolean:

    if (buttonPressed == true)
    {
        //do nothing
    }
    else
    {
        //run code
    }
    
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